using GameServer.ShootingGame.MapClasses;
using GameServer.ShootingGame.Physics.CollisionReactionClasses.Base;
namespace GameServer.ShotInTheDark.TileSets
{
    public class SampleTileSet : TileSet
    {

        public SampleTileSet()
        {
        }

        override public TileObject GetTileObject(int id)
        {
            TileObject tileObj = base.GetTileObject(id);
            switch (id)
            {
                case 1:
                    tileObj.collisionEffects = new CollisionEffects(tileObj, Colliders.WALL, null, null, null);
                    break;
                default:
                    break;
            }
            return tileObj;
        }

        override public int Count
        {
            get
            {
                return 2;
            }
        }

    }
}